Chapter 1
Cities Creativity Transformation

Preparing Cities for the Future

City of Amsterdam

What to learn from You Say Amsterdams‘ inclusive city strategy

Preparing Cities for the Future: What to learn from Amsterdams' inclusive city strategy?

The City of Amsterdam and its creative sector are bouncing back from the Covid19 crisis through innovation. Maximizing resources already present, and strengthening the sector in years to come – aims cities in Europe share in the attempt to re-built better, especially if focusing carbon neutrality by 2050. In Europe around 80 cities are UNESCO Creative Cities focusing the cultural creative industries as driver for revitalizing the urban communities after the Covid-19 pandemic.

We, at the City of Amsterdam, want to prepare our city for the future by the focus on inclusive city strategies for a creative, diverse, fair and green community. But where do we start? And where do we want to go to concretely? In this piece we outline the major elements of our inclusive city strategy for the years to come and hope they are inspirational for all cities in finding their ways.

Where do we start?

When people think of Amsterdam, they often think of our rich cultural heritage and a thriving creative sector. From our museums to our cultural incubators, from festivals to the facades of centuries-old canal houses splashed with art projections. Arts and culture are present at every corner of this city. Even after sunset, in our lively club scene.

Home to some of the most forward thinking entrepreneurs and creatives, Amsterdam is a natural testbed for startups as well as a magnet to some of the world’s best-known creative brands. The region offers a strong support system and collaborative spirit that’s ideal for driving growth, while local connections between businesses, investors and universities are strengthened by its frequent community meet-ups.

The pandemic has had an immense impact on the creative sector of Amsterdam. It underscored existing urban problems such as inequality of opportunity and in representation. To top these challenges, we need to make the city future-proof in times of climate change, while finding answers for urban mobility- and privacy issues.

Elements for the inclusive city strategy

Digitalization

Due to lockdowns, digitalization and innovation got a head start. Inspiring makers and cultural institutions to discover new uses of digitalization and online business models. We want to use this momentum to make our cultural sector more future proof. Attracting broader audiences and extending the reach of culture and the arts.

Inclusion and diversity

Amsterdam’s unique character and culture have been shaped by its diversity. Already before the pandemic, our city’s cultural and creative sector emphasized inclusion, diversity and participation. Working on solidarity, strengthening intercultural connections by making diversity and our collective cultural heritage more visible and accessible.

Sustainability

We’re making museums and theaters future-proof in times of energy crisis and climate change. It’s a must. Particularly for those institutions housed in historical buildings. In general we are dedicated to making our cultural heritage more sustainable. And we’re supporting the Amsterdam festival scene to turn circular. The Amsterdam fashion industry is also committed to sustainability and innovation.

Education

Our ecosystem for interdisciplinary and multidisciplinary arts education is an unique breeding ground for creative students and talent. By supporting cultural education in schools Amsterdam encourages access to arts and culture for all young children

Tackling urban challenges with creativity

We invited creative minds to come up with innovative solutions and design methods for our city’s social challenges. Artists and other creatives contribute by using their vast imagination and unorthodox approaches.  

A livable and creative city for everyone

Together with citizens, visitors, education &  knowledge institutes and businesses, we mix art, new ideas and innovation to a unique blend of new technology and creativity. Studying the impact of technology on our city and translating the latest developments into new policies and investments. Like a new 21th Renaissance. The 14th century Renaissance partially succeeded due to its embrace of the sciences and arts after recovering the plague. So in these equally unprecedented times, we might find insights to positively alter cities for generations to come. Together we strive for an open, green, creative and inclusive city. A livable city, for everyone.

Sources

All pictures on this page are taken from the City of Amsterdam’s promotion video, which was especially prepared for the Next Renaissance Project. It can be downloaded below.

Copyright: City of Amsterdam

Captions & Sources of the pictures in the Cross Visual underneath the header above are as following:

Expositions Gouden Koets & Refresh (artwork: Elisa van Joolen) at Amsterdam Museum; virtual reality artist Ali Eslami during ‘Digitale Daadkracht’; Privacy Project by Street Art Museum Amsterdam (SAMA) – artwork York One; Installation ‘Amsterdam Senses’ at NEMO’s studio developed by the Responsible Sensing Lab (credit DigiDaan); futurist Karen Palmer opening the festival ‘Me Myself & AI’ at cultural centre Felix Meritis; world-first 3D printed 12-meter long stainless steel pedestrian bridge crossing one of the Amsterdam’s canals designed by Joris Laarman and printed by MX3D; Privacy Project by Street Art Museum Amsterdam (SAMA) – artwork Oxenmystic.

DOWNLOAD THE VIDEO

Watch the Promotional video by the City of Amsterdam which was especially prepared for The Next Renaissance Project by downloading it and learn more about their inclusive city strategy.

Preparing Cities for the Future – Picture Gallery

Browse through more screenshots of the City of Amsterdam’s promotional video in the gallery below.

About

City of Amsterdam

You Say Amsterdam, we say creativity & innovation

When people think of Amsterdam, they often think of our rich cultural heritage and a thriving creative sector. From our museums to our cultural incubators, from festivals to the facades of centuries-old canal houses splashed with art projections. Arts and culture are present at every corner of this city. Even after sunset, in our lively club scene.

Home to some of the most forwardthinking entrepreneurs and creatives, Amsterdam is a natural testbed for startups as well as a magnet to some of the world’s best-known creative brands. The region offers a strong support system and collaborative spirit that’s ideal for driving growth, while local connections between businesses, investors and universities are strengthened by its frequent community meet-ups.

Portraying authors
Chapter 1
Podcast Society Transformation

Transformation & European-African cooperation- A podcast

Bethlehem Anteneh & Christoph Deeg

Game-thinking, Gamification and Digital Transformation experts

A podcast about Transformation & European-African cooperation

Bethlehem Anteneh and Christoph Deeg got to know each other during a workshop on the transformation of cities through game mechanics in Addis Ababa. This was the beginning of an intensive, international cooperation and a special mutual transformation process. In this podcast the two talk about their common path, their view of transformation and whether the European-African cooperation means special opportunities for transformation processes. It’s a podcast about transformation, gamification, cooperation, learning, failure and life.

Download the Podcast

Listen to Bethlehem Anteneh & Christoph Deeg’s Podcast to get more insight into Transformation & European-African cooperation

About

Bethlehem Anteneh

Game-thinking expert and Founder of BlueLeaf and PlayLab

Bethlehem Anteneh is a game-thinking expert with an architectural design background who uses games as tools to design environments, frameworks and processes that elevate human perception, experience and problem-solving-instinct. In this field, she has worked by managing various projects, conducting workshops, speaking/talks, and designing platforms with partners, organizations and universities internationally in 25+ countries around Africa and Europe being invited in happenings such as Gamescom Congress, AmazeBerlin, DeutscheWelle, Electronic Arts, ZKM-Karlsruhe, etc. After being the Game-Thinking Lead in 15 African countries on the project ‚EnterAfrica-Gamify Your City Future!‘ with the Goethe-Institut, she’s currently consulting the GIZ on learning experience design (LX) and curating the first of its kind gaming convention in Addis Abeba with the Goethe-Institut amongst other major projects such as ‚LUtopia: Rethinking the City of Ludwigshafen‘. She had co-founded an international and national play-based networks and companies such as ‚Chewata-Awaqi‘ and recently founded BlueLeaf & PlayLab; an entity bringing together GAME-Thinking, ART-thinking, and FUTURES-Thinking.

About

Christoph Deeg

Consultant and Speaker for the topics of Digital Transformation, Gamification & playful participation

Christoph Deeg describes himself as a “designer of the digital-analog living space”. He is a consultant and speaker for the topics of digital transformation, gamification and playful participation. In this context, he advises and supports national and international companies and organizations in the development of comprehensive and sustainable overall digital-analog strategies. He also deals with the strategic use of gamification, for example in the context of digital transformation processes, urban development or the development of digital-analog cultural strategies. Another focus of his work is the development of participation processes using analog and digital games or game models. The basic idea behind his work is the idea that digitization is not essentially about technologies, but about people with their individual digital-analog realities.

Chapter 1
Architecture Art Sustainability

Creating cities of greater resiliency

Bjarke Ingels Group

Group of Architects, Designers, Urbanists, Landscape Professionals, Interior & Product Designers, Researchers & Inventors

Creating cities of greater resilience: On the changes in architecture's paradigms for a Renaissance of life in cities for citizens

“Our cities and buildings are built on a paradigm of front of house and back of house. City infrastructure projects are utilitarian machines, isolated from the urban inhabitants they serve. You can find them on Google like cancerous tissue on a city map. The more specialized a utility becomes, the more reasons to separate it from the public to improve its efficiency and performance. We all know that a piece of infrastructure can have negative side effects, like the underside of an overpass, the shadow cast by a chimney, the noise of a highway, or the gaping wound of a parking lot. But we also know that once a piece of infrastructure shuts down, it can be reborn with positive programs. Trains become a park. A power plant becomes a museum. What if we could start by combining the utilitarian and the social? What if our urban infrastructures opened on day one with positive social and environmental side effects?

“Taking the profane and the elevated, we can create a city of higher complexity and greater resilience. If one use dissipates, the other consolidates. One is nocturnal, the other is diurnal. In fact, the more different two activities are, the more likely they are to produce the unprecedented. In architecture, as in love, opposites attract.” 1

The BIG U: Marrying physical resilience with social resilience

The 10 miles flood protection for Lower Manhattan stretches from West 57th street south to The Battery, and up to East 42nd street, and comprises low-lying geography with the incredibly dense and vibrant, yet vulnerable urban area. The BIG U rethinks infrastructure as a social amenity—what we call social infrastructure.

All pictures of BIG U: Copyright by Bjarke Ingels Group

Infrastructure in the United States as it’s traditionally conceived has not been civic, accessible, or designed for interaction with the public in mind. Rather, it has been imposed upon our cities without engagement with community needs at a large scale, at times with terrible consequences for the urban experience. The BIG U combines the mandate to create large-scale protective infrastructure with a commitment to meaningful community engagement. The BIG U’s flood protection won’t look like a wall, and it won’t separate the community from the waterfront. Instead, the structures protecting us from the elements will become attractive recreational centres that enhance the city and lay a positive groundwork for its future public realm.

CopenHill – Amager Ressourcecenter (ARC): a destination economically, environmentally and socially profitable

CopenHill, also known as Amager Bakke, opens as a new breed of waste-to-energy plant topped with a ski slope, hiking trail and climbing wall, while aligning with Copenhagen’s goal of becoming the world’s first carbon-neutral city by 2025..

Replacing the adjacent 50-year-old waste-to-energy plant with Amager Ressourcecenter (ARC), CopenHill’s new waste incinerating facilities integrate the latest technologies in waste treatment and energy production. Due to its location on the industrial waterfront of Amager, where raw industrial facilities have become the site for extreme sports from wakeboarding to go-kart racing, the new power plant adds skiing, hiking and rock climbing to thrill-seekers’ wish lists. At its new top, experts can glide down the artificial ski slope or test the freestyle park while beginners and kids practice on the lower slopes. Recreation buffs and visitors reaching the summit of CopenHill feel the novelty of the highest viewing plateau in the city, enjoying its rooftop bar and the sensation of a mountain in an otherwise-flat country.

ARC is not an isolated architectural object but envelopes the local history and context while forming a destination. Formerly a piece of infrastructure in an industrial zone, CopenHill becomes the new destination for families, friends and celebration, one that is economically, environmentally and socially profitable.

ARC won World Building of the Year at the World Architecture Festival 2021.

Copyright Picture left: Laurian Ghinitoiuby & BIG – Bjarke Ingels Group

Copyright pictures below: Rasmus Hjortshoj & BIG – Bjarke Ingels Group

Creating cities of greater resilience – Picture Gallery

Browse through the pictures by Bjarke Ingels Group in the gallery below.

About

BIG – Bjarke Ingels Group

Copenhagen, New York, London, Barcelona and Shenzhen based group of architects, designers, urbanists, landscape professionals, interior and product designers, researchers and inventors

The BIG office is currently involved in a large number of projects throughout Europe, North America, Asia and the Middle East. BIG’s architecture emerges out of a careful analysis of how contemporary life constantly evolves and changes. Not least due to the influence from multicultural exchange, global economical flows and communication technologies, that all together require new ways of architectural and urban organization. We believe that in order to deal with today’s challenges, architecture can profitably move into a field that has been largely unexplored. A pragmatic utopian architecture that steers clear of the petrifying pragmatism of boring boxes and the naïve utopian ideas of digital formalism. Like a form of programmatic alchemy, we create architecture by mixing conventional ingredients such as living, leisure, working, parking and shopping. By hitting the fertile overlap between pragmatic and utopia, we architects once again find the freedom to change the surface of our planet, to better fit contemporary life forms.

Picture: © Rainer Tepper

Portraying artwork
Chapter 1
Art Creativity Music

New worlds emerge from old sounds

Wolfgang Voigt

Artist, Music producer, Label owner and Co-Founder of Electronica & Techno label Kompakt, Cologne

New worlds emerge from old sounds: What we can learn from music about making new worlds when Man and Machine meet in new ways?

My work RÜCKVERZAUBERUNG 4 is an ambient trip of one hour through more than three centuries of musical history—and more. It resembles the Renaissance principle of constructing new worlds—in this case in music—with new scientific methods building on historical inspirations. Aligning Man and Machine in radically fresh, innovative ways is a method to create and make the new. My interpretation of this Renaissance method, applied in the 21st century, is “Looping”—in music and painting.

We hear the medieval sounds of lutes and flutes weaving into fragments of baroque falsetto singing, bells and bugles, creating abstract, amorphous sound constructs. Little spinet and harp loops gyrate intoxicatedly across beautifully feverish violin planes. Atonality and euphony flow into each other effortlessly and part again. New worlds emerge from old sounds.

In my musical and pictorial work I have mostly followed strictly conceptual principles, which I repeatedly refine and variegate. Besides a predominantly sample-based, sometimes abstract, sometimes gestural, sometimes figurative musical language, it is mainly the loop principle that has fascinated me all along. The static or varied replay of minimalistic, repetitive structures births certain patterns and shapes. This way of creating is influenced and structured by computer-based programs. And although, or maybe because of, the computer being my primary artistic medium in both disciplines—and I mainly considers myself a digital artist—I occasionally transpose my conceptual, mostly serial ideas to the „live“ instrument (Freiland Klaviermusik) and „real“ colour (machine painting).

My work since 1990 can be understood in light of one of today’s most pressing questions: How are Man and Machine related? My work has been driven by the rapid development of Artificial Intelligence which is constantly changing our understanding of this relationship. The traditional balance of Man and Machine, of Artificial and Artistic Intelligence, formerly carved out in the Renaissance, is being changed in the 21st century by new emerging technologies. RÜCKVERZAUBERUNG 4 is an exploration of this change expressed in the musical and visual arts: The Loop as a Method.

About the work of Wofgang Voigt:

The creative body of Wolfgang Voigt has always been characterised by complexity, boundlessness, unpredictability. The negation of the bounds of genre, style, and taste has been and still is today a crucial element of his body of work, just like the uptake, quotation and processing of external contents through universal sampling. Having been socialised in the pop culture of the 1970s and 80s, Voigt has since been creating his very own art-music cosmos influenced by glam rock and jazz, new wave and folk music, pop art, and digital expressionism. In the 1990s, Voigt, a founding member and influential part of the Cologne-based electronic label Kompakt, advanced in the wake of the globally booming techno movement, restlessly driven by his iconic straight bass drum, producing countless projects ranging from formally rigorous minimalism and expressive hardcore acid, to gabber and polka, to driving the conceptual techno made in Cologne (Sound of Cologne). His audiovisual project GAS, based on psychedelically-compressed classical sound sources in combination with ecstatically-focused forest photographs and films, has captured audiences far beyond electronic music and techno.

Listen to & Buy WOLFGANG VOIGT – RÜCKVERZAUBERUNG 4 10/2011 Profan CD11: https://kompakt.fm/releases/rueckverzauberung_4_digital_album

About

Wolfgang Voigt

Grown up and socialized in the pop sub-culture of the 1970s and 1980s, Voigt has developed his own art and sound that cross genres, mixing music styles such as glam rock, pop, jazz, classic, punk, and new wave, and art movements such as pop art and the Neue Wilde (the ‘New Wild Ones’). Inspired by the minimalist structures of this creative expressions, Voigt works around the most diverse facets of his own ideas of subversive concept art and music. Two fundamental approaches, through innumerable variations, characterize Voigt’s music and artwork. The first: the loop principle – the static or varying repetition of minimalist, repetitive structures which generate specific patterns. The structure of computer-based music production and associated software clearly and strongly influences this artistic concept, reflected in Voigt’s body of art and music. The second: the abstract deforming and condensing of external resources, i.e. the sampling of different sounds or images reduced to their original basic structure, their raw aesthetics, in a certain sense their (hypothetical) liberation, and transferred into a new context – a process that Voigt calls „Entdeutung“, i.e. de-signification.

Picture: © Unland